In 2024, NVIDIA conducted an environmental assessment and disclosed corporate waste management data in accordance with recognized sustainability reporting standards. The company provided a breakdown of its waste by type (hazardous vs non-hazardous) and treatment method (recovery vs disposal), enabling greater transparency into its waste handling and environmental practices.
Metric (tonnes) | 2024 | 2023 | 2022 | 2021 - 2017 |
---|---|---|---|---|
Total Waste Generated | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Total Waste Recovered | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Total Hazardous Waste Generated | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Non-Hazardous Waste Disposed | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
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In 2024, NVIDIA generated a total of 2,345 metric tonnes of waste. a
Of this amount, 70.7% of NVIDIA's total waste generated was recovered through methods such as recycling, reuse, or composting, while 29.3% was disposed of through landfilling, incineration, or combustion. a
In 2024, NVIDIA reported a total waste generation of 2,345 metric tonnes, of which 70.7% was recovered through recycling, reuse, or composting. This moderate level of recovery indicates that NVIDIA is taking steps toward improving its waste diversion practices, though there is still room to enhance recycling and recovery efforts. a
Since 2022, NVIDIA's total waste generation increased by 150.27%, including a 26.35% increase in 2024, indicating a persistent upward trend that may reflect scaling operations, inefficiencies in resource use, or a lack of effective waste minimization practices. a
Over the same period, NVIDIA's waste recovery rate increased by 25.95%, including a 22.87% rise in 2024, indicating growing emphasis on circularity and improved operational practices for diverting waste from disposal. a
Overall, NVIDIA has seen a consistent rise in waste generation both over the long term and in the year 2024. However, the company has also steadily improved its waste recovery performance, suggesting that it is actively working to offset the environmental consequences of increased production through enhanced circularity efforts.
In 2024, NVIDIA generated a total of 2,345 metric tonnes of waste. a
Of this amount, 2.6% of NVIDIA's total waste generated of was classified as hazardous waste, characterized by properties such as toxicity, flammability, corrosiveness, or reactivity that may pose risks to human health, ecosystems, or the environment. 95.39% was identified as non-hazardous waste, generally considered less harmful and subject to lighter regulatory controls. The remaining 2% was either treated using unspecified methods or not clearly categorized. a
Since 2022, NVIDIA's total waste generation increased by 150.27%, including a 26.35% rise in 2024, reflecting a persistent upward trend that could be linked to operational growth, inefficient material use, or limited investment in waste prevention systems. a
Over the same period, NVIDIA reduced the hazardousness of its waste by 53.13%, with a further 70.2% decline in 2024, suggesting a sustained and meaningful shift toward safer waste profiles and lower environmental impact. a
Overall, NVIDIA is generating more waste but has significantly reduced the share of hazardous materials, suggesting a partial decoupling of volume and toxicity that could reflect more responsible inputs or enhanced treatment. a
In 2024, NVIDIA reported that 61 metric tonnes of its total waste output were classified as hazardous. This represents 2.6% of its overall waste generation. a
The company treated this hazardous waste using a combination of methods. A majority (100%) was diverted from disposal through recovery-oriented treatments such as recycling or reuse. This suggests that NVIDIA has established processes to reduce the environmental burden of its most harmful waste streams. a