Games Workshop Group PLC

Common Name
Games Workshop Group
Country
United Kingdom
Sector
Consumer Cyclical
Industry
Leisure
Employees
2,950
Ticker
GAW
Exchange
LONDON STOCK EXCHANGE
Description
Games Workshop Group PLC is a renowned British company that specializes in the design and manufacture of miniature models for tabletop wargames. As the creator of the immensely popular Warhammer unive...

Games Workshop Group's GHG Emissions Data Preview

In 2024, Games Workshop Group completed a corporate carbon footprint assessment and publicly disclosed its greenhouse gas (GHG) emissions according to the GHG Protocol, covering Scope 1 (direct emissions from owned or controlled sources), Scope 2 (indirect emissions from purchased energy), and Scope 3 (indirect emissions across the value chain).

Games Workshop Group has also provided a category-level breakdown for 5 out of 15 Scope 3 emissions categories, offering greater transparency into its value chain emissions.

Metric (tCO2e)2024202320222021 - 2017
Total Scope 1
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Total Scope 2
Market-Based
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Location-Based
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Total Scope 3
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This table provides a simplified preview of selected GHG emissions data points. To access the complete dataset with full disclosures, detailed breakdowns, and source traceability, create a free account to view purchase options.

Insights into Games Workshop Group's Operational Emissions

In 2024, the total operational greenhouse gas (GHG) emissions of Games Workshop Group amounted to 5,139 metric tons of CO2 equivalent. This figure includes both direct emissions from owned or controlled sources (Scope 1) and indirect emissions from purchased energy (Scope 2).

Compared to 2023, the total operational greenhouse gas (GHG) emissions of Games Workshop Group increased by 10.66%, suggesting that the company faced challenges in reducing its emissions from its core operations.

Games Workshop Group's Scope 1 Emissions Over Time

202320240200400600800tCO2e-21%
  • Total Scope 1
  • Year-over-Year Change

What are Games Workshop Group's Scope 1 emissions?

In 2024, the total Scope 1 emissions of Games Workshop Group were 484 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Compared to the previous year (2023), Games Workshop Group's Scope 1 emissions decreased by 21.43%, highlighting the company's efforts to lower direct emissions from assets it owns or controls.

What are Games Workshop Group's Scope 2 emissions?

In 2024, Games Workshop Group reported Scope 2 greenhouse gas (GHG) emissions of 2,736 tCOâ‚‚e using the market-based method, and 4,655 tCOâ‚‚e using the location-based method.

Has Games Workshop Group reduced its Scope 2 emissions over time?

Compared to the previous year (2023), Games Workshop Group's Scope 2 emissions (Location-Based) rose by 15.57% in 2024, suggesting that the company faced challenges in reducing emissions from purchased electricity and energy

What methodology does Games Workshop Group use for Scope 2 reporting?

In 2024, Games Workshop Group reported its Scope 2 emissions using the market-based method and using the location-based method.

Games Workshop Group's Scope 2 Emissions Over Time

2023202401.5 k3 k4.5 k6 ktCO2e
  • Total Scope 2 Location-Based
  • Total Scope 2 Market-Based

Insights into Games Workshop Group's Value Chain Emissions

In 2024, Games Workshop Group reported 59,222 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) of Scope 3 greenhouse gas (GHG) emissions, representing indirect emissions across its upstream and downstream value chain.

The 2024 disclosure of Games Workshop Group includes a breakdown across 5 of the 15 Scope 3 categories defined by the GHG Protocol, matching the level of disclosure in 2023, demonstrating consistent Scope 3 emissions reporting coverage year over year.

Games Workshop Group's Scope 3 Emissions Over Time

20232024015 k30 k45 k60 ktCO2e+12%
  • Total Scope 3
  • Year-over-Year Change

What are Games Workshop Group's Scope 3 emissions?

In 2024, Games Workshop Group reported total Scope 3 emissions of 59,222 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Approximately 100% of these emissions originated from upstream activities such as purchased goods and capital goods, while 0% came from downstream activities like product use, distribution, and end-of-life treatment.

Compared to the previous year (2023), Games Workshop Group's Scope 3 emissions increased by 12.39%, suggesting that the company faced challenges in reducing emissions across its value chain.

What categories of Scope 3 emissions does Games Workshop Group disclose?

In 2024, Games Workshop Group reported emissions for 5 out of the 15 Scope 3 categories defined by the GHG Protocol.

This partial disclosure allows for some insight into the company's indirect impacts.

What are the main sources of Games Workshop Group's Scope 3 emissions?

In 2024, the largest contributors to Games Workshop Group's Scope 3 emissions were:

  • Purchased Goods and Services (Cat. 1): 45,332 tCOâ‚‚e (76.55%)
  • Upstream Transportation and Distribution (Cat. 4): 12,123 tCOâ‚‚e (20.47%)
  • Business Travel (Cat. 6): 948 tCOâ‚‚e (1.6%)

Games Workshop Group's Scope 3 Emissions by Categories

UpstreamTransportation andDistribution(Cat. 4)(20.5%)Business Travel(Cat. 6)(1.6%)Purchased Goods andServices (Cat. 1)(76.5%)

Insights into Games Workshop Group's Total Carbon Footprint

In 2024, Games Workshop Group reported a total carbon footprint of 64,361 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) across Scope 1, Scope 2, and Scope 3 emissions. This represents a 12.25% increase compared to 2023, suggesting a rise in emissions across its operations or value chain.

The largest contributor to Games Workshop Group's total carbon footprint was Scope 3 emissions, accounting for 92.02% of the company's total carbon footprint, followed by Scope 2 emissions at 7.23%.