In 2024, Games Workshop Group completed a corporate carbon footprint assessment and publicly disclosed its greenhouse gas (GHG) emissions according to the GHG Protocol, covering Scope 1 (direct emissions from owned or controlled sources), Scope 2 (indirect emissions from purchased energy) and Scope 3 (indirect emissions across the value chain).
Games Workshop Group has also provided a category-level breakdown for 5 out of 15 Scope 3 emissions categories, offering greater transparency into its value chain emissions.
| Metric (tCO2e) | 2024 | 2023 | 2022 | 2021 - 2017 |
|---|---|---|---|---|
Total Scope 1 | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Total Scope 2 | ||||
Market-Based | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Location-Based | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Total Scope 3 | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Total Scope 1 Revenue Intensity (tCO2e/$M) | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | Copy restricted. Please purchase to unlock this data. | 0000000 |
Every figure on this dashboard has a transparent audit trail. With Tracenable, each data point is traceable back to its original source, viewable directly inside our platform. Explore Games Workshop Group’s data sources below and access millions more through our Disclosure Search.
In 2024, the total operational greenhouse gas (GHG) emissions of Games Workshop Group amounted to 5,139 metric tons of CO2 equivalent. This figure includes both direct emissions from owned or controlled sources (Scope 1) and indirect emissions from purchased energy (Scope 2). a
Compared to 2023, the total operational greenhouse gas (GHG) emissions of Games Workshop Group increased by 10.66%, suggesting that the company faced challenges in reducing its emissions from its core operations. a
In 2024, the total Scope 1 emissions of Games Workshop Group were 484 metric tons of CO₂ equivalent (tCO₂e). a
Compared to the previous year (2023), Games Workshop Group's Scope 1 emissions decreased by 21.43%, highlighting the company's efforts to lower direct emissions from assets it owns or controls. a
In 2024, Games Workshop Group reported Scope 2 greenhouse gas (GHG) emissions of 2,736 tCO₂e using the market-based method and 4,655 tCO₂e using the location-based method. a
Compared to the previous year (2023), Games Workshop Group's Scope 2 emissions (Location-Based) rose by 15.57% in 2024, suggesting that the company faced challenges in reducing emissions from purchased electricity and energy a
In 2024, Games Workshop Group reported its Scope 2 emissions using the market-based method and using the location-based method. a
In 2024, Games Workshop Group reported 59,222 metric tons of CO₂ equivalent (tCO₂e) of Scope 3 greenhouse gas (GHG) emissions, representing indirect emissions across its upstream and downstream value chain. a
The 2024 disclosure of Games Workshop Group includes a breakdown across 5 of the 15 Scope 3 categories defined by the GHG Protocol, matching the level of disclosure in 2023, demonstrating consistent Scope 3 emissions reporting coverage year over year. a
In 2024, Games Workshop Group reported total Scope 3 emissions of 59,222 metric tons of CO₂ equivalent (tCO₂e). a
Approximately 100% of these emissions originated from upstream activities such as purchased goods and capital goods, while 0% came from downstream activities like product use, distribution, and end-of-life treatment. a
Compared to the previous year (2023), Games Workshop Group's Scope 3 emissions increased by 12.39%, suggesting that the company faced challenges in reducing emissions across its value chain. a
In 2024, Games Workshop Group reported emissions for 5 out of the 15 Scope 3 categories defined by the GHG Protocol. a
This partial disclosure allows for some insight into the company's indirect impacts.
In 2024, the largest contributors to Games Workshop Group's Scope 3 emissions were: a
In 2024, Games Workshop Group reported Scope 1 greenhouse gas (GHG) emissions of 484 tCO₂e and total revenues of USD 669 millions. This translates into an emissions intensity of 0.72 tCO₂e per millions USD. a
In 2024, Games Workshop Group reported a Scope 1 emissions intensity of 0.72 tCO₂e per millions USD. Compared to the peer group median of 2.48 , this places the company below its industry benchmark, indicating it is more carbon-efficient than most competitors. a
In 2024, Games Workshop Group ranked 6 out of 24 companies in its industry peer group, based on Scope 1 emissions intensity (measured in tCO₂e per millions USD). a
Games Workshop Group is therefore positioned in the mid-range of its industry, neither a clear leader nor a laggard in carbon efficiency. a
In 2024, Games Workshop Group reported a total carbon footprint of 64,361 metric tons of CO₂ equivalent (tCO₂e) across Scope 1, Scope 2, and Scope 3 emissions. This represents a 12.25% increase compared to 2023, suggesting a rise in emissions across its operations or value chain. a
The largest contributor to Games Workshop Group's total carbon footprint was Scope 3 emissions, accounting for 92.02% of the company's total carbon footprint, followed by Scope 2 emissions at 7.23%. a