Nintendo Co Ltd

Common Name
Nintendo
Country
Japan
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
7,724
Ticker
7974
Exchange
TOKYO STOCK EXCHANGE
Description
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company known for its innovative contributions to the gaming industry. Initially established as a playing card compan...

Nintendo's GHG Emissions Data Preview

In 2024, Nintendo completed a corporate carbon footprint assessment and publicly disclosed its greenhouse gas (GHG) emissions according to the GHG Protocol, covering Scope 1 (direct emissions from owned or controlled sources), Scope 2 (indirect emissions from purchased energy), and Scope 3 (indirect emissions across the value chain).

Nintendo has also provided a category-level breakdown for 10 out of 15 Scope 3 emissions categories, offering greater transparency into its value chain emissions.

Metric (tCO2e)2024202320222021 - 2017
Total Scope 1
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Total Scope 2
Unspecified Calculation Method
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Total Scope 3
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This table provides a simplified preview of selected GHG emissions data points. To access the complete dataset with full disclosures, detailed breakdowns, and source traceability, create a free account to view purchase options.

Insights into Nintendo's Operational Emissions

In 2024, the total operational greenhouse gas (GHG) emissions of Nintendo amounted to 16,458.8 metric tons of CO2 equivalent. This figure includes both direct emissions from owned or controlled sources (Scope 1) and indirect emissions from purchased energy (Scope 2).

Compared to 2023, the total operational greenhouse gas (GHG) emissions of Nintendo increased by 93.01%, suggesting that the company faced challenges in reducing its emissions from its core operations.

Nintendo's Scope 1 Emissions Over Time

20192020202120222023202406501.3 k1.95 k2.6 ktCO2e-65%-42%+405%-4%+44%
  • Total Scope 1
  • Year-over-Year Change

What are Nintendo's Scope 1 emissions?

In 2024, the total Scope 1 emissions of Nintendo were 2,410.9 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Has Nintendo reduced its Scope 1 emissions over time?

Since 2019, Nintendo's Scope 1 emissions have increased by 40.77%, reflecting a rising long-term trend in Scope 1 emissions over time.

Compared to the previous year (2023), Nintendo's Scope 1 emissions increased by 44.1%, suggesting that the company faced challenges in reducing emissions from its directly owned or controlled operations.

What are Nintendo's Scope 2 emissions?

In 2024, Nintendo reported Scope 2 greenhouse gas (GHG) emissions of 14,047.9 tCOâ‚‚e without specifying the calculation method.

Has Nintendo reduced its Scope 2 emissions over time?

Since 2019, Nintendo's Scope 2 greenhouse gas (GHG) emissions (Unspecified Calculation Method) have increased by 60.56%, reflecting a rising long-term trend in Scope 2 emissions over time.

Compared to the previous year (2023), Nintendo's Scope 2 emissions (Unspecified Calculation Method) rose by 104.95% in 2024, suggesting that the company faced challenges in reducing emissions from purchased electricity and energy

What methodology does Nintendo use for Scope 2 reporting?

In 2024, Nintendo reported its Scope 2 emissions using an unspecified methodology.

Nintendo's Scope 2 Emissions Over Time

20192020202120222023202404 k8 k12 k16 ktCO2e
  • Total Scope 2 (Unspecified Calculation Method)

Insights into Nintendo's Value Chain Emissions

In 2024, Nintendo reported 2,482,803.5 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) of Scope 3 greenhouse gas (GHG) emissions, representing indirect emissions across its upstream and downstream value chain.

The 2024 disclosure of Nintendo includes a breakdown across 10 of the 15 Scope 3 categories defined by the GHG Protocol, matching the level of disclosure in 2023, demonstrating consistent Scope 3 emissions reporting coverage year over year.

Nintendo's Scope 3 Emissions Over Time

20212022202320240850 k1.7 M2.55 M3.4 MtCO2e-3%+5%-24%
  • Total Scope 3
  • Year-over-Year Change

What are Nintendo's Scope 3 emissions?

In 2024, Nintendo reported total Scope 3 emissions of 2,482,803.5 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Approximately 91.89% of these emissions originated from upstream activities such as purchased goods and capital goods, while 8.11% came from downstream activities like product use, distribution, and end-of-life treatment.

Compared to the previous year (2023), Nintendo's Scope 3 emissions decreased by 24.22%, highlighting the company's efforts to lower indirect emissions from its value chain.

What categories of Scope 3 emissions does Nintendo disclose?

In 2024, Nintendo reported emissions for 10 out of the 15 Scope 3 categories defined by the GHG Protocol.

This reflects a high level of granularity and transparency in the company's emissions reporting.

What are the main sources of Nintendo's Scope 3 emissions?

In 2024, the largest contributors to Nintendo's Scope 3 emissions were:

  • Purchased Goods and Services (Cat. 1): 2,199,513.8 tCOâ‚‚e (88.59%)
  • Use of Sold Products (Cat. 11): 197,407.7 tCOâ‚‚e (7.95%)
  • Capital Goods (Cat. 2): 43,910.9 tCOâ‚‚e (1.77%)

Nintendo's Scope 3 Emissions by Categories

Purchased Goods andServices (Cat. 1)(88.6%)Capital Goods(Cat. 2)(1.8%)Use of Sold Products(Cat. 11)(8.0%)

Insights into Nintendo's Total Carbon Footprint

In 2024, Nintendo reported a total carbon footprint of 2,499,262.3 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) across Scope 1, Scope 2, and Scope 3 emissions. This represents a 23.92% decrease compared to 2023, indicating progress in reducing its overall greenhouse gas output.

The largest contributor to Nintendo's total carbon footprint was Scope 3 emissions, accounting for 99.34% of the company's total carbon footprint, followed by Scope 2 emissions at 0.56%.

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