Electronic Arts Inc

Common Name
Electronic Arts
Country
United States
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
13,700
Ticker
EA
Exchange
NASDAQ/NGS
Website
www.ea.com
Description
Electronic Arts Inc. is a prominent video game company that develops, publishes, and distributes a wide range of gaming products globally. Known for its engaging interactive entertainment, Electronic ...

Electronic Arts's GHG Emissions Data Preview

In 2024, Electronic Arts completed a corporate carbon footprint assessment and publicly disclosed its greenhouse gas (GHG) emissions according to the GHG Protocol, covering Scope 1 (direct emissions from owned or controlled sources), Scope 2 (indirect emissions from purchased energy), and Scope 3 (indirect emissions across the value chain).

Electronic Arts has also provided a category-level breakdown for 8 out of 15 Scope 3 emissions categories, offering greater transparency into its value chain emissions.

Metric (tCO2e)2024202320222021 - 2017
Total Scope 1
0000000
Copy restricted. Please purchase to unlock this data.
Copy restricted. Please purchase to unlock this data.
0000000
Total Scope 2
Market-Based
0000000
Copy restricted. Please purchase to unlock this data.
Copy restricted. Please purchase to unlock this data.
0000000
Location-Based
0000000
Copy restricted. Please purchase to unlock this data.
Copy restricted. Please purchase to unlock this data.
0000000
Total Scope 3
0000000
Copy restricted. Please purchase to unlock this data.
Copy restricted. Please purchase to unlock this data.
0000000

This table provides a simplified preview of selected GHG emissions data points. To access the complete dataset with full disclosures, detailed breakdowns, and source traceability, create a free account to view purchase options.

Insights into Electronic Arts's Operational Emissions

In 2024, the total operational greenhouse gas (GHG) emissions of Electronic Arts amounted to 22,649 metric tons of CO2 equivalent. This figure includes both direct emissions from owned or controlled sources (Scope 1) and indirect emissions from purchased energy (Scope 2).

Compared to 2023, the total operational greenhouse gas (GHG) emissions of Electronic Arts decreased by 3.4%, showing that the company has made progress in taking action to reduce the climate impact of its operations.

Electronic Arts's Scope 1 Emissions Over Time

20222023202401 k2 k3 k4 ktCO2e+104%-12%
  • Total Scope 1
  • Year-over-Year Change

What are Electronic Arts's Scope 1 emissions?

In 2024, the total Scope 1 emissions of Electronic Arts were 3,397 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Has Electronic Arts reduced its Scope 1 emissions over time?

Since 2022, Electronic Arts's Scope 1 emissions have increased by 78.79%, reflecting a rising long-term trend in Scope 1 emissions over time.

Compared to the previous year (2023), Electronic Arts's Scope 1 emissions decreased by 12.34%, highlighting the company's efforts to lower direct emissions from assets it owns or controls.

What are Electronic Arts's Scope 2 emissions?

In 2024, Electronic Arts reported Scope 2 greenhouse gas (GHG) emissions of 3,868 tCOâ‚‚e using the market-based method, and 19,252 tCOâ‚‚e using the location-based method.

Has Electronic Arts reduced its Scope 2 emissions over time?

Since 2022, Electronic Arts's Scope 2 greenhouse gas (GHG) emissions (Location-Based) have decreased by 35.83%, reflecting a declining long-term trend in Scope 2 emissions over time.

Compared to the previous year (2023), Electronic Arts's Scope 2 emissions (Location-Based) have remained relatively stable, indicating that Electronic Arts 's emissions have plateaued with no significant change in its energy consumption footprint.

What methodology does Electronic Arts use for Scope 2 reporting?

In 2024, Electronic Arts reported its Scope 2 emissions using the market-based method and using the location-based method.

Electronic Arts's Scope 2 Emissions Over Time

20222023202407.5 k15 k22.5 k30 ktCO2e
  • Total Scope 2 Location-Based
  • Total Scope 2 Market-Based

Insights into Electronic Arts's Value Chain Emissions

In 2024, Electronic Arts reported 134,678 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) of Scope 3 greenhouse gas (GHG) emissions, representing indirect emissions across its upstream and downstream value chain.

The 2024 disclosure of Electronic Arts includes a breakdown across 8 of the 15 Scope 3 categories defined by the GHG Protocol, up from 0 in 2023, reflecting improved emissions accounting practices and greater transparency across the company's value chain

Electronic Arts's Scope 3 Emissions Over Time

202220232024040 k80 k120 k160 ktCO2e+1665%-6%
  • Total Scope 3
  • Year-over-Year Change

What are Electronic Arts's Scope 3 emissions?

In 2024, Electronic Arts reported total Scope 3 emissions of 134,678 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).

Approximately 100% of these emissions originated from upstream activities such as purchased goods and capital goods, while 0% came from downstream activities like product use, distribution, and end-of-life treatment.

Has Electronic Arts reduced its Scope 3 emissions over time?

Since 2022, Electronic Arts's Scope 3 emissions have increased by 1,562.69%, reflecting a rising long-term trend in Scope 3 emissions over time.

Compared to the previous year (2023), Electronic Arts's Scope 3 emissions remained relatively stable, indicating that Electronic Arts 's emissions have plateaued with no significant change in its value chain footprint.

What categories of Scope 3 emissions does Electronic Arts disclose?

In 2024, Electronic Arts reported emissions for 8 out of the 15 Scope 3 categories defined by the GHG Protocol.

This partial disclosure allows for some insight into the company's indirect impacts.

What are the main sources of Electronic Arts's Scope 3 emissions?

In 2024, the largest contributors to Electronic Arts's Scope 3 emissions were:

  • Purchased Goods and Services (Cat. 1): 75,554.358 tCOâ‚‚e (59.05%)
  • Business Travel (Cat. 6): 26,800.922 tCOâ‚‚e (20.95%)
  • Fuel- and Energy-Related Services (Cat. 3): 8,215.358 tCOâ‚‚e (6.42%)

Electronic Arts's Scope 3 Emissions by Categories

Fuel- andEnergy-RelatedServices (Cat. 3)(6.4%)Business Travel(Cat. 6)(20.9%)Purchased Goods andServices (Cat. 1)(59.1%)

Insights into Electronic Arts's Total Carbon Footprint

In 2024, Electronic Arts reported a total carbon footprint of 157,327 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) across Scope 1, Scope 2, and Scope 3 emissions. This represents a 5.46% decrease compared to 2023, indicating progress in reducing its overall greenhouse gas output.

The largest contributor to Electronic Arts's total carbon footprint was Scope 3 emissions, accounting for 85.6% of the company's total carbon footprint, followed by Scope 2 emissions at 12.24%.

Want Full Access to Electronic Arts's GHG Emissions Dataset?
Sign Up