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Electronic Arts Inc

Common Name
Electronic Arts
Country
United States
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
14,500
Ticker
EA
Exchange
NASDAQ/NGS
Website
www.ea.com
Description
Electronic Arts Inc. is a prominent video game company that develops, publishes, and distributes a wide range of gaming products globally. Known for its engaging interactive entertainment, Electronic ...

Electronic Arts's GHG Emissions Data Preview

In 2025, Electronic Arts completed a corporate carbon footprint assessment and publicly disclosed its greenhouse gas (GHG) emissions according to the GHG Protocol, covering Scope 1 (direct emissions from owned or controlled sources), Scope 2 (indirect emissions from purchased energy) and Scope 3 (indirect emissions across the value chain).

Electronic Arts has also provided a category-level breakdown for 11 out of 15 Scope 3 emissions categories, offering greater transparency into its value chain emissions.

Metric (tCO2e)2025202420232022 - 2017
Total Scope 1
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a
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a
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a
0000000
Total Scope 2
Market-Based
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a
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a
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a
0000000
Location-Based
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a
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a
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a
0000000
Total Scope 3
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a
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a
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a
0000000
Total Scope 1 Revenue Intensity (tCO2e/$M)
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a
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a
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a
0000000
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Verified Sources Behind Electronic Arts’s Greenhouse Gas (GHG) Emissions Data

Every figure on this dashboard has a transparent audit trail. With Tracenable, each data point is traceable back to its original source, viewable directly inside our platform. Explore Electronic Arts’s data sources below and access millions more through our Disclosure Search.

a. Electronic Arts's Impact Report 2025
a. Electronic Arts's Impact Report 2025
b. Electronic Arts's Impact Report 2022
b. Electronic Arts's Impact Report 2022

Insights into Electronic Arts's Operational Emissions

In 2025, the total operational greenhouse gas (GHG) emissions ofElectronic Arts amounted to25,531metric tons of CO2 equivalent.This figure includes both direct emissions from owned or controlled sources (Scope 1) and indirect emissions from purchased energy (Scope 2).a

Compared to 2024, the total operational greenhouse gas (GHG) emissions of Electronic Artsincreased by 12.72%, suggesting that the company faced challenges in reducing its emissions from its core operations.a

Electronic Arts's Scope 1 Emissions Over Time

202220232024202501 k2 k3 k4 ktCO2e+104%-12%-12%
  • Total Scope 1
  • Year-over-Year Change

What are Electronic Arts's Scope 1 emissions?

In 2025, the total Scope 1 emissions of Electronic Arts were 2,977 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).a

Has Electronic Arts reduced its Scope 1 emissions over time?

Since 2022, Electronic Arts's Scope 1 emissions have increased by 56.68%, reflecting a rising long-term trend in Scope 1 emissions over time.ab

Compared to the previous year(2024), Electronic Arts's Scope 1 emissions decreased by 12.36%, highlighting the company's efforts to lower direct emissions from assets it owns or controls.a

What are Electronic Arts's Scope 2 emissions?

In 2025, Electronic Arts reported Scope 2 greenhouse gas (GHG) emissions of 3,609 tCOâ‚‚e using the market-based method and 22,554 tCOâ‚‚e using the location-based method.a

Has Electronic Arts reduced its Scope 2 emissions over time?

Since 2022, Electronic Arts's Scope 2 greenhouse gas (GHG) emissions (Location-Based)have decreased by 24.82%, reflecting a declining long-term trend in Scope 2 emissions over time.ab

Compared to the previous year(2024), Electronic Arts's Scope 2 emissions(Location-Based) rose by 17.15% in 2025, suggesting that the company faced challenges in reducing emissions from purchased electricity and energya

What methodology does Electronic Arts use for Scope 2 reporting?

In 2025, Electronic Arts reported its Scope 2 emissions using the market-based method and using the location-based method.a

Electronic Arts's Scope 2 Emissions Over Time

202220232024202507.5 k15 k22.5 k30 ktCO2e
  • Total Scope 2 Location-Based
  • Total Scope 2 Market-Based

Insights into Electronic Arts's Value Chain Emissions

In 2025, Electronic Arts reported 179,746 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) of Scope 3 greenhouse gas (GHG) emissions, representing indirect emissions across its upstream and downstream value chain.a

The 2025 disclosure of Electronic Arts includes a breakdown across 11of the 15 Scope 3 categories defined by the GHG Protocol,matching the level of disclosure in 2024, demonstrating consistent Scope 3 emissions reporting coverage year over year.a

Electronic Arts's Scope 3 Emissions Over Time

2022202320242025060 k120 k180 k240 ktCO2e+2687%-5%-17%
  • Total Scope 3
  • Year-over-Year Change

What are Electronic Arts's Scope 3 emissions?

In 2025, Electronic Arts reported total Scope 3 emissions of 179,746 metric tons of COâ‚‚ equivalent (tCOâ‚‚e).a

Approximately 99.96%of these emissions originated from upstream activities such as purchased goods and capital goods, while 0.04%came from downstream activities like product use, distribution, and end-of-life treatment.a

Has Electronic Arts reduced its Scope 3 emissions over time?

Since 2022, Electronic Arts's Scope 3 emissionshave increased by 2,119.09%, reflecting a rising long-term trend in Scope 3 emissions over time.ab

Compared to the previous year (2024), Electronic Arts's Scope 3 emissions decreased by 16.53%, highlighting the company's efforts to lower indirect emissions from its value chain.a

What categories of Scope 3 emissions does Electronic Arts disclose?

In 2025, Electronic Arts reported emissions for 11 out of the 15 Scope 3 categories defined by the GHG Protocol.a

This reflects a high level of granularity and transparency in the company's emissions reporting.

What are the main sources of Electronic Arts's Scope 3 emissions?

In 2025, the largest contributors to Electronic Arts's Scope 3 emissions were:a

  • Purchased Goods and Services (Cat. 1): 110,127 tCOâ‚‚e(61.27%)
  • Business Travel (Cat. 6): 31,547 tCOâ‚‚e(17.55%)
  • Capital Goods (Cat. 2): 14,907 tCOâ‚‚e(8.29%)

Electronic Arts's Scope 3 Emissions by Categories

Purchased Goods andServices (Cat. 1)(61.3%)Capital Goods(Cat. 2)(8.3%)Business Travel(Cat. 6)(17.6%)

Insights into Electronic Arts’s GHG Emissions Intensity Compared to Industry Peers

In 2025, Electronic Arts reported Scope 1 greenhouse gas (GHG) emissions of 2,977 tCOâ‚‚e and total revenues of USD 7,463 millions. This translates into an emissions intensity of 0.4 tCOâ‚‚e per millions USD.a

Electronic Arts's Scope 1 Emissions Intensity Compared to Peers

2050010,000200,0005,000,000Scope 1 Emissions (tCO2e)1001,00010,000100,0001,000,000Revenues (Millions of USD)POTake-Two Interactive SoftwareYear: 2025Scope 1: 2,291 tCO2eRevenue: $M 5,633Scope 1 Intensity: 0.41 tCO2e/$MCinemark HoldingsYear: 2024Scope 1: 13,592 tCO2eRevenue: $M 3,050Scope 1 Intensity: 4.46 tCO2e/$MTelephone and Data SystemsYear: 2023Scope 1: 29,175 tCO2eRevenue: $M 5,160Scope 1 Intensity: 5.65 tCO2e/$MMatch GroupYear: 2024Scope 1: 564 tCO2eRevenue: $M 3,479Scope 1 Intensity: 0.16 tCO2e/$MOmnicom GroupYear: 2024Scope 1: 32,733 tCO2eRevenue: $M 15,689Scope 1 Intensity: 2.09 tCO2e/$MFrontier Communications ParentYear: 2023Scope 1: 117,263 tCO2eRevenue: $M 5,676Scope 1 Intensity: 20.66 tCO2e/$MCarlisle CompaniesYear: 2024Scope 1: 68,717 tCO2eRevenue: $M 5,004Scope 1 Intensity: 13.73 tCO2e/$MIPGYear: 2024Scope 1: 10,183 tCO2eRevenue: $M 10,692Scope 1 Intensity: 0.95 tCO2e/$MZillow GroupYear: 2023Scope 1: 197 tCO2eRevenue: $M 1,945Scope 1 Intensity: 0.10 tCO2e/$MFoxYear: 2024Scope 1: 14,820 tCO2eRevenue: $M 13,980Scope 1 Intensity: 1.06 tCO2e/$MNew York TimesYear: 2024Scope 1: 3,598 tCO2eRevenue: $M 2,586Scope 1 Intensity: 1.39 tCO2e/$MIACYear: 2024Scope 1: 3,759 tCO2eRevenue: $M 3,807Scope 1 Intensity: 0.99 tCO2e/$MAT&TYear: 2024Scope 1: 545,052 tCO2eRevenue: $M 122,335Scope 1 Intensity: 4.46 tCO2e/$MNewsYear: 2024Scope 1: 14,552 tCO2eRevenue: $M 10,085Scope 1 Intensity: 1.44 tCO2e/$MLumen TechnologiesYear: 2024Scope 1: 164,690 tCO2eRevenue: $M 13,108Scope 1 Intensity: 12.56 tCO2e/$MYelpYear: 2024Scope 1: 332 tCO2eRevenue: $M 1,412Scope 1 Intensity: 0.24 tCO2e/$MNetflixYear: 2024Scope 1: 50,488 tCO2eRevenue: $M 39,002Scope 1 Intensity: 1.29 tCO2e/$MAlphabetYear: 2024Scope 1: 73,100 tCO2eRevenue: $M 350,096Scope 1 Intensity: 0.21 tCO2e/$MWalt DisneyYear: 2024Scope 1: 921,163 tCO2eRevenue: $M 91,361Scope 1 Intensity: 10.08 tCO2e/$MPPPinterestYear: 2024Scope 1: 570 tCO2eRevenue: $M 3,647Scope 1 Intensity: 0.16 tCO2e/$MZiff DavisYear: 2024Scope 1: 311 tCO2eRevenue: $M 1,402Scope 1 Intensity: 0.22 tCO2e/$MWarner Music GroupYear: 2024Scope 1: 1,877 tCO2eRevenue: $M 6,426Scope 1 Intensity: 0.29 tCO2e/$MOOOptimum CommunicationsYear: 2024Scope 1: 43,219 tCO2eRevenue: $M 8,954Scope 1 Intensity: 4.83 tCO2e/$MSnapYear: 2023Scope 1: 9,822 tCO2eRevenue: $M 4,606Scope 1 Intensity: 2.13 tCO2e/$MUpworkYear: 2019Scope 1: 33 tCO2eRevenue: $M 301Scope 1 Intensity: 0.11 tCO2e/$MElectronic ArtsYear: 2025Scope 1: 2,977 tCO2eRevenue: $M 7,463Scope 1 Intensity: 0.40 tCO2e/$M

How does Electronic Arts's GHG emissions intensity compare to its peers?

In 2025, Electronic Arts reported a Scope 1 emissions intensity of 0.4 tCOâ‚‚e per millions USD. Compared to the peer group median of 1.29, this places the company below its industry benchmark, indicating it is more carbon-efficient than most competitors.a

Where does Electronic Arts rank on GHG emissions intensity within its industry?

In 2025, Electronic Arts ranked 9 out of 25 companies in its industry peer group, based on Scope 1 emissions intensity (measured in tCOâ‚‚e per millions USD).a

Electronic Arts is therefore positioned in the mid-range of its industry, neither a clear leader nor a laggard in carbon efficiency.a

Insights into Electronic Arts's Total Carbon Footprint

In 2025, Electronic Arts reported a total carbon footprint of 205,277 metric tons of COâ‚‚ equivalent (tCOâ‚‚e) across Scope 1, Scope 2, and Scope 3 emissions. This represents a 13.74% decrease compared to 2024, indicating progress in reducing its overall greenhouse gas output.a

The largest contributor to Electronic Arts's total carbon footprint was Scope 3 emissions, accounting for 87.56% of the company's total carbon footprint, followed by Scope 2 emissions at 10.99%.a

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