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Nintendo Co Ltd

Common Name
Nintendo
Country
Japan
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
8,205
Ticker
7974
Exchange
TOKYO STOCK EXCHANGE
Description
Nintendo Co., Ltd. is a Japanese multinational consumer electronics and video game company known for its innovative contributions to the gaming industry. Initially established as a playing card compan...

Nintendo's Energy Data Preview

In 2025, Nintendo disclosed key data related to its energy management practices, providing transparency into its operational energy use in line with recognized sustainability reporting frameworks.

Nintendo disclosed progress toward renewable energy adoption, highlighting the share of total energy sourced from renewable versus non-renewable sources.

Metric (GJ)2025202420232022-2019
Total Energy Consumption
209,300a
N/A
130,889a
Non-Renewable Energy Consumption
167,681a
N/A
86,011a
Renewable Energy Consumption
41,619a
N/A
44,878a
Renewable Energy Production
392a
N/A
357a
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Verified Sources Behind Nintendo’s Energy Management Data

Every figure on this dashboard has a transparent audit trail. With Tracenable, each data point is traceable back to its original source, viewable directly inside our platform.

a. Nintendo's Webpage captured from company’s website 2025

Insights into Nintendo's Energy Renewability

In 2025, Nintendo consumed a total of 209,299.7 Gigajoules of energy across its operations. Of this total, 19.88% was sourced from renewable energy, either derived from natural resources like biofuels, biomass, or biogas, or generated using renewable technologies such as solar or wind power. The remaining 80.12% was classified as non-renewable energy, coming from fossil-based fuels such as coal, natural gas, or crude oil, or from non-renewable generation technologies like nuclear power.a

Nintendo's Energy Renewability Rate

20%

How much of Nintendo's energy consumed is renewable?

In 2025, Nintendo consumed a total of 209,299.7 Gigajoules of energy, of which 19.88% was derived from renewable sources, including biofuels, biomass, biogas, solar, and wind power.a

This low level of renewable energy use highlights a heavy reliance on fossil fuels or other non-renewable sources, suggesting that Nintendo has considerable room to improve its energy sustainability strategy.

Are Nintendo's energy practices becoming more sustainable?

Since 2022, Nintendo's total energy consumption increased by 64.07%, including a 59.91% increase in 2025, reflecting a sustained rise in overall energy demand.a

Over the same period, the share of renewable energy decreased by 37.53%, with a further 42.01% drop in 2025, highlighting a weakening in renewable energy performance.a

Overall, Nintendo is consuming more energy while simultaneously reducing its use of renewable sources, raising concerns about a growing dependency on fossil fuels and the company’s alignment with sustainability goals.

Nintendo's Renewable vs Non-renewable Energy Over Time

184.45 k89.45 k5.55 k184.45 kGigajoules (GJ)20252023202220%34%32%80%66%68%
  • Renewable Energy Consumption
  • Non-Renewable Energy Consumption
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