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Take-Two Interactive Software Inc

Common Name
Take-Two Interactive Software
Country
United States
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
12,909
Ticker
TTWO
Exchange
Nasdaq
Description
Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers worldwide. The company operates through major labels including Rockstar G...

Take-Two Interactive Software's Energy Data Preview

In 2025, Take-Two Interactive Software disclosed key data related to its energy management practices, providing transparency into its operational energy use in line with recognized sustainability reporting frameworks.

Take-Two Interactive Software disclosed progress toward renewable energy adoption, highlighting the share of total energy sourced from renewable versus non-renewable sources.

Metric (GJ)2025202420232022-2019
Total Energy Consumption
238,895a
217,949a
200,371a
Non-Renewable Energy Consumption
191,447a
172,180a
174,323a
Renewable Energy Consumption
47,448a
45,769a
26,048a
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Verified Sources Behind Take-Two Interactive Software’s Energy Management Data

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a. Take-Two Interactive Software's Impact Report 2025

Insights into Take-Two Interactive Software's Energy Renewability

In 2025, Take-Two Interactive Software consumed a total of 238,895 Gigajoules of energy across its operations. Of this total, 19.86% was sourced from renewable energy, either derived from natural resources like biofuels, biomass, or biogas, or generated using renewable technologies such as solar or wind power. The remaining 80.14% was classified as non-renewable energy, coming from fossil-based fuels such as coal, natural gas, or crude oil, or from non-renewable generation technologies like nuclear power.a

Take-Two Interactive Software's Energy Renewability Rate

20%

How much of Take-Two Interactive Software's energy consumed is renewable?

In 2025, Take-Two Interactive Software consumed a total of 238,895 Gigajoules of energy, of which 19.86% was derived from renewable sources, including biofuels, biomass, biogas, solar, and wind power.a

This low level of renewable energy use highlights a heavy reliance on fossil fuels or other non-renewable sources, suggesting that Take-Two Interactive Software has considerable room to improve its energy sustainability strategy.

Are Take-Two Interactive Software's energy practices becoming more sustainable?

Since 2023, Take-Two Interactive Software's total energy consumption increased by 19.23%, including a 9.61% increase in 2025, reflecting a sustained rise in overall energy demand.a

Over the same period, the share of renewable energy increased by 52.78%, but declined by 5.42% in 2025, suggesting recent volatility or sourcing constraints.a

Overall, Take-Two Interactive Software’s energy trends reveal a complex picture, with variations in total consumption and renewable sourcing. A closer examination of operational drivers and sourcing strategies is needed to fully assess the company’s environmental impact.

Take-Two Interactive Software's Renewable vs Non-renewable Energy Over Time

210.59 k60.59 k210.59 kGigajoules (GJ)20252024202320%21%13%80%79%87%
  • Renewable Energy Consumption
  • Non-Renewable Energy Consumption
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