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Electronic Arts Inc

Common Name
Electronic Arts
Country
United States
Sector
Communication Services
Industry
Electronic Gaming & Multimedia
Employees
14,500
Ticker
EA
Exchange
NASDAQ/NGS
Website
www.ea.com
Description
Electronic Arts Inc. is a leading global developer, publisher, and distributor of video games, content, and services for consoles, PCs, mobile devices, and tablets. The company specializes in diverse ...

Electronic Arts's Energy Data Preview

In 2025, Electronic Arts disclosed key data related to its energy management practices, providing transparency into its operational energy use in line with recognized sustainability reporting frameworks.

Electronic Arts disclosed progress toward renewable energy adoption, highlighting the share of total energy sourced from renewable versus non-renewable sources.

Metric (GJ)2025
Total Energy Consumption
380,859a
Non-Renewable Energy Consumption
72,363a
Renewable Energy Consumption
308,496a
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a. Electronic Arts's Impact Report 2025

Insights into Electronic Arts's Energy Renewability

In 2025, Electronic Arts consumed a total of 380,859 Gigajoules of energy across its operations. Of this total, 81% was sourced from renewable energy, either derived from natural resources like biofuels, biomass, or biogas, or generated using renewable technologies such as solar or wind power. The remaining 19% was classified as non-renewable energy, coming from fossil-based fuels such as coal, natural gas, or crude oil, or from non-renewable generation technologies like nuclear power.a

Electronic Arts's Energy Renewability Rate

81%

How much of Electronic Arts's energy consumed is renewable?

In 2025, Electronic Arts consumed a total of 380,859 Gigajoules of energy, of which 81% was derived from renewable sources, including biofuels, biomass, biogas, solar, and wind power.a

This high level of renewable energy use suggests that Electronic Arts has taken strong steps toward decarbonizing its energy supply and reducing its dependence on fossil fuels.

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